![]() Auto-aim and auto-zoom assists help keep things streamlined and snappy (an impending update with further enhance auto-aim and allow on-the-fly toggling of the feature), and the whole approach proves easy to pick up and understand, not to mention highly effective in combat. Wargaming tried several control approaches-including one that utilized the iOS device’s gyroscope-but ultimately settled on using a virtual joystick for movement, with indicated zones easily showing how you can rotate your tank in the heat of action. “In this environment, reflexes still matter but are not critical.” ![]() “It’s far more important to know the landscape, the flaws and strengths of both your vehicle and the vehicles of your adversaries,” says Carroll, comparing World of Tanks to other real-time action games. Luckily, even the fastest tanks aren’t exactly speed demons, which gave World of Tanks a better shot of translating to touch than other hardcore types of games, such as first-person shooters.Īutomatic aiming and zoom assists make it easy to line up a shot without fumbling with too many on-screen buttons. Losing the keyboard and mouse (or controller) represented a real challenge for the Blitz team, however, as they strived to allow players precise control with a touch interface. Blitz does sacrifice a bit of strategy with the scale, losing the artillery class of tanks (which used a specialized interface on other platforms), but it remains very entertaining as a swifter and slightly more action-oriented affair. ![]() Live seven-on-seven battles provide plenty of free fun in World of Tanks Blitz.ĭoing so also results in quicker battles, lasting just seven minutes apiece or less, and there’s always competition-I’ve never waited more than a few seconds to have a full match start up.
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